May 17th, 2008

Publications

M. Gilgenbach, “Fun Game AI Design for Beginners”, AI Game Programming Wisdom 3, Steve Rabin editor, Charles River Media, March 2006.

M. Gilgenbach, and T. McIntosh, “A Flexible AI System through Behavior Compositing”, AI Game Programming Wisdom 3, Steve Rabin editor, Charles River Media, March 2006.

M. Gilgenbach, and D. Sass, “So You Want to Be a Game Programmer?”, Game Developer Magazine, Fall 2005 Career Guide, pp. 38-46, July 2005 

Brown, C.G., M. Gilgenbach, and K. Sarabandi, “Physics-based Simulation of High-resolution Polarimetric SAR/INSAR Images of Forested Areas”, Proceeding: IEEE International Geoscience and Remote Sensing Symposium, Toronto, Canada, June 24-28, 2002.

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