<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Binary Creativity</title>
	<atom:link href="http://www.binarycreativity.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.binarycreativity.com</link>
	<description>Matt Gilgenbach's blog on game development and creativity through this nascent medium of self expression.</description>
	<lastBuildDate>Fri, 21 May 2010 17:43:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>Comment on What made Bill Gates so successful and why Microsoft won&#8217;t be the same without him by anonymous</title>
		<link>http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-46550</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Fri, 21 May 2010 17:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-46550</guid>
		<description>hey, my first post</description>
		<content:encoded><![CDATA[<p>hey, my first post</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on So You Want To Be A Game Programmer? How to get out of college and into games by Akhila Nand</title>
		<link>http://www.binarycreativity.com/2006/10/09/so-you-want-to-be-a-game-programmer-how-to-get-out-of-college-and-into-games/#comment-37472</link>
		<dc:creator>Akhila Nand</dc:creator>
		<pubDate>Wed, 07 Apr 2010 18:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/10/09/so-you-want-to-be-a-game-programmer-how-to-get-out-of-college-and-into-games/#comment-37472</guid>
		<description>Hi, Brother !

  I liked your site and the effort..
I really appreciate you for this..

Thanks, Keep improving and keep smiling, because its life :)

Take care..
Warm Regards: Akhila Nand (INDIA)</description>
		<content:encoded><![CDATA[<p>Hi, Brother !</p>
<p>  I liked your site and the effort..<br />
I really appreciate you for this..</p>
<p>Thanks, Keep improving and keep smiling, because its life <img src='http://www.binarycreativity.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Take care..<br />
Warm Regards: Akhila Nand (INDIA)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Intro to Gameplay Programming by flavur</title>
		<link>http://www.binarycreativity.com/2008/09/11/intro-to-gameplay-programming/#comment-33548</link>
		<dc:creator>flavur</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2008/09/11/intro-to-gameplay-programming/#comment-33548</guid>
		<description>Are they any books I can read or any tutorials that can assist me in learning C/C++ and scripting languages?</description>
		<content:encoded><![CDATA[<p>Are they any books I can read or any tutorials that can assist me in learning C/C++ and scripting languages?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Why Windows 7? by VISQI</title>
		<link>http://www.binarycreativity.com/2009/07/06/why-windows-7/#comment-30719</link>
		<dc:creator>VISQI</dc:creator>
		<pubDate>Fri, 04 Dec 2009 18:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2009/07/06/why-windows-7/#comment-30719</guid>
		<description>hey Matt
listen man, i know that this isn&#039;t related to the article, but iam a freshmen student in college and i really want to pursue a career in game programming, so please contact me through my email: generalsnake@gmail.com
so i can talk to you more about this thing, i really need some guidance here
Thank you very much</description>
		<content:encoded><![CDATA[<p>hey Matt<br />
listen man, i know that this isn&#8217;t related to the article, but iam a freshmen student in college and i really want to pursue a career in game programming, so please contact me through my email: <a href="mailto:generalsnake@gmail.com">generalsnake@gmail.com</a><br />
so i can talk to you more about this thing, i really need some guidance here<br />
Thank you very much</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What made Bill Gates so successful and why Microsoft won&#8217;t be the same without him by anonymous</title>
		<link>http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30663</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30663</guid>
		<description>hi</description>
		<content:encoded><![CDATA[<p>hi</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What made Bill Gates so successful and why Microsoft won&#8217;t be the same without him by anonymous</title>
		<link>http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30661</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30661</guid>
		<description>what happens if i say im a spam bot?</description>
		<content:encoded><![CDATA[<p>what happens if i say im a spam bot?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What made Bill Gates so successful and why Microsoft won&#8217;t be the same without him by anonymous</title>
		<link>http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30660</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/06/28/what-made-bill-gates-so-successful-and-why-microsoft-wont-be-the-same-without-him/#comment-30660</guid>
		<description>wow hes realy rich</description>
		<content:encoded><![CDATA[<p>wow hes realy rich</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rest In Peace, Dan Johnson by Sharon Long</title>
		<link>http://www.binarycreativity.com/2006/12/16/rest-in-peace-dan-johnson/#comment-30316</link>
		<dc:creator>Sharon Long</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/12/16/rest-in-peace-dan-johnson/#comment-30316</guid>
		<description>Having lost a highly talented and much loved brother myself I know the pain doesn&#039;t stop. It does get duller as time goes on and talking and thinking about happy times makes it an ache that can be lived with. Just. From everything I have read and heard about Dan Johnson through the games and the gaming community he sounds like an incredible person.   Sometimes it seems like we lose the best and brightest far sooner than we should and it feels so wrong. I guess the best we can do is remember them and be glad and grateful we had them for the time we did.  And to Dan&#039;s brother I can only say that my brother was my best friend and a piece of my heart broke off the day he died and I&#039;ll never get it back, but I&#039;ll always remember him with love and admiration and pride. Ten years later it still hurts and my heart aches for him, but I know he is in a better place and that one day I will see him again. You have my sympathy, my empathy, and my best wishes for you and your family during what I know is a devastating time.  Take care.</description>
		<content:encoded><![CDATA[<p>Having lost a highly talented and much loved brother myself I know the pain doesn&#8217;t stop. It does get duller as time goes on and talking and thinking about happy times makes it an ache that can be lived with. Just. From everything I have read and heard about Dan Johnson through the games and the gaming community he sounds like an incredible person.   Sometimes it seems like we lose the best and brightest far sooner than we should and it feels so wrong. I guess the best we can do is remember them and be glad and grateful we had them for the time we did.  And to Dan&#8217;s brother I can only say that my brother was my best friend and a piece of my heart broke off the day he died and I&#8217;ll never get it back, but I&#8217;ll always remember him with love and admiration and pride. Ten years later it still hurts and my heart aches for him, but I know he is in a better place and that one day I will see him again. You have my sympathy, my empathy, and my best wishes for you and your family during what I know is a devastating time.  Take care.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on So You Want To Be A Game Programmer? How to get out of college and into games by Zuma Game</title>
		<link>http://www.binarycreativity.com/2006/10/09/so-you-want-to-be-a-game-programmer-how-to-get-out-of-college-and-into-games/#comment-29893</link>
		<dc:creator>Zuma Game</dc:creator>
		<pubDate>Thu, 01 Oct 2009 14:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/10/09/so-you-want-to-be-a-game-programmer-how-to-get-out-of-college-and-into-games/#comment-29893</guid>
		<description>I think small companies have the possibilities of hiring inexperience developers because this means they will also have small rates for these employee.</description>
		<content:encoded><![CDATA[<p>I think small companies have the possibilities of hiring inexperience developers because this means they will also have small rates for these employee.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on If Shit is Art, then Why Not Games? by fabio di ojuara</title>
		<link>http://www.binarycreativity.com/2008/05/22/if-shit-is-art-then-why-not-games/#comment-29828</link>
		<dc:creator>fabio di ojuara</dc:creator>
		<pubDate>Tue, 29 Sep 2009 09:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2008/05/22/if-shit-is-art-then-why-not-games/#comment-29828</guid>
		<description>ok,
all right,
now every shit is art.</description>
		<content:encoded><![CDATA[<p>ok,<br />
all right,<br />
now every shit is art.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
