May 17th, 2008

About

I’m a video game developer. Games have been my entire life. I played a few games on early computers, but my I was changed forever on Christmas of 1988. At age 6, my sister and I received a device that shaped the rest of my life: a Nintendo Entertainment System. I still remember feeling puzzled at this foreign almost alien device that entered my universe. I had never heard of it or seen anything like it. It didn’t take me too many games of Super Mario Bros. to realize what a wonderful device this was. My parents were kind enough to get me a Mac Classic II that they let me keep in my room. At 9, I started making games in Microsoft Quick Basic. I also got a program called “World Builder” that allowed me to make the equivalent of text based adventure games with still backgrounds for each room and  graphics for objects that you picked up. I never stopped designing games. Since then, I’ve been voraciously consuming any and all information about gaming and game development. I went to University of Michigan College of Engineering and graduated a year early with a Computer Science, so I could start making games.  

Games can change the world. I want to be a part of this. I want my life’s work to mean something. One hundred years ago, the literary critic equivalent of Roger Ebert swore that film would never become art. What have we seen in the past 100 years of film? Citizen Kane, Paths of Glory, The Godfather II, Taxi Driver, The Elephant Man, and Brazil. What will we see in the next 100 years of video games? It was equally hard for Edwin S. Porter to see what film would be in 100 years when he was making “Dream of a Rarebit Fiend” in 1906. All I know is I’m glad to be a part of the industry!

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