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	<title>Comments on: Announcing Retro/grade, the first game from 24 Caret!</title>
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	<link>http://www.binarycreativity.com/2008/11/05/announcing-retrograde-the-first-game-from-24-caret/</link>
	<description>Matt Gilgenbach's blog on game development and creativity through this nascent medium of self expression.</description>
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		<title>By: Christopher Shell</title>
		<link>http://www.binarycreativity.com/2008/11/05/announcing-retrograde-the-first-game-from-24-caret/#comment-23944</link>
		<dc:creator>Christopher Shell</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:17:43 +0000</pubDate>
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		<description>Interesting!  I&#039;m a hardcore shooter gamer and I think this is an interesting dynamic on side-scrolling.  Having to deal with the unconventional progression as well as the double duty of lining yourself up with your own shots while dodging the enemy fire sounds like an interesting challenge.

I&#039;m curious on how you guys are planning to implement a rhythm aspect to it?  Also, what platform(s) are you guys planning to release this on?</description>
		<content:encoded><![CDATA[<p>Interesting!  I&#8217;m a hardcore shooter gamer and I think this is an interesting dynamic on side-scrolling.  Having to deal with the unconventional progression as well as the double duty of lining yourself up with your own shots while dodging the enemy fire sounds like an interesting challenge.</p>
<p>I&#8217;m curious on how you guys are planning to implement a rhythm aspect to it?  Also, what platform(s) are you guys planning to release this on?</p>
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