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	<title>Comments on: How the Grinch ESA Stole Canceled Christmas E3</title>
	<atom:link href="http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/</link>
	<description>Matt Gilgenbach's blog on game development and creativity through this nascent medium of self expression.</description>
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		<title>By: Matt</title>
		<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-20</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 09 Aug 2006 17:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-20</guid>
		<description>Thank you for your feedback. Regardless of whether game developers want to go to E3 or not, some game developers get benefit from playing the next batch of games as I mentioned, so it&#039;s a bad idea to prevent them from doing so. Mr. Game - if you don&#039;t feel like you get a benefit from going, then don&#039;t go.</description>
		<content:encoded><![CDATA[<p>Thank you for your feedback. Regardless of whether game developers want to go to E3 or not, some game developers get benefit from playing the next batch of games as I mentioned, so it&#8217;s a bad idea to prevent them from doing so. Mr. Game &#8211; if you don&#8217;t feel like you get a benefit from going, then don&#8217;t go.</p>
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		<title>By: Mike</title>
		<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-19</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 09 Aug 2006 08:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-19</guid>
		<description>Whatever. We work on the games. We deserve to see the &quot;fruits of our labor&quot;. I&#039;m tired of people saying that &quot;oh, you&#039;re just a developer. E3 is not for you.&quot; E3 is for everyone in the industry. The developers certainly work harder for it then some of the &quot;people it&#039;s for&quot;.</description>
		<content:encoded><![CDATA[<p>Whatever. We work on the games. We deserve to see the &#8220;fruits of our labor&#8221;. I&#8217;m tired of people saying that &#8220;oh, you&#8217;re just a developer. E3 is not for you.&#8221; E3 is for everyone in the industry. The developers certainly work harder for it then some of the &#8220;people it&#8217;s for&#8221;.</p>
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		<title>By: Mr. Game</title>
		<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-18</link>
		<dc:creator>Mr. Game</dc:creator>
		<pubDate>Tue, 08 Aug 2006 19:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-18</guid>
		<description>Mike -- you&#039;re part of the problem with E3. Too many people that really shouldn&#039;t be there taking away from the people (press, buyers) that should be there.</description>
		<content:encoded><![CDATA[<p>Mike &#8212; you&#8217;re part of the problem with E3. Too many people that really shouldn&#8217;t be there taking away from the people (press, buyers) that should be there.</p>
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		<title>By: Jim S</title>
		<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-17</link>
		<dc:creator>Jim S</dc:creator>
		<pubDate>Tue, 08 Aug 2006 19:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-17</guid>
		<description>No way... E3 was must mad. It was &#039;fun&#039; the first few years I went to it .. but afterwards, I would just walk around the endless barage of the flashing lights, (eh hem) &quot;spokesmodels&quot;, and louds music trying to see what the next year of games would hold. Good games would get lost amongst the sea of the thousands of products that were to released that year or the year after (or 5+ years later for a few products.)

And I knew that each one of those games had a story ... a story of a group of people spending countless sleepless nights trying to get out their demo, only to be lost to the multitude of other products being showns. If they were lucky, a publisher might actually spend money and build some gimmicky display for their game. Most didn&#039;t.

I think moving E3 to a more reasonable format will eliminate some of the pressure for the developers. They can focus on the real goal -- actually shipping the game. No more time wasted making pointless demos that 99% of the people at E3 weren&#039;t even going to see....</description>
		<content:encoded><![CDATA[<p>No way&#8230; E3 was must mad. It was &#8216;fun&#8217; the first few years I went to it .. but afterwards, I would just walk around the endless barage of the flashing lights, (eh hem) &#8220;spokesmodels&#8221;, and louds music trying to see what the next year of games would hold. Good games would get lost amongst the sea of the thousands of products that were to released that year or the year after (or 5+ years later for a few products.)</p>
<p>And I knew that each one of those games had a story &#8230; a story of a group of people spending countless sleepless nights trying to get out their demo, only to be lost to the multitude of other products being showns. If they were lucky, a publisher might actually spend money and build some gimmicky display for their game. Most didn&#8217;t.</p>
<p>I think moving E3 to a more reasonable format will eliminate some of the pressure for the developers. They can focus on the real goal &#8212; actually shipping the game. No more time wasted making pointless demos that 99% of the people at E3 weren&#8217;t even going to see&#8230;.</p>
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		<title>By: Mike</title>
		<link>http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-16</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 03 Aug 2006 06:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarycreativity.com/2006/08/02/how-the-grinch-esa-stole-canceled-christmas-e3/#comment-16</guid>
		<description>I agree completely. As an industry vetran with over a year of experience, E3 was the only thing that made the insane hours before crunch tolerable. I just loved walking around to all of the booths and seeing what awesome games I&#039;ll be able to play next year. I can&#039;t wait for a Wii!!!! 

*Sigh* 

I guess it&#039;s the end of an era.</description>
		<content:encoded><![CDATA[<p>I agree completely. As an industry vetran with over a year of experience, E3 was the only thing that made the insane hours before crunch tolerable. I just loved walking around to all of the booths and seeing what awesome games I&#8217;ll be able to play next year. I can&#8217;t wait for a Wii!!!! </p>
<p>*Sigh* </p>
<p>I guess it&#8217;s the end of an era.</p>
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